Large City: Qi̘v Fèwot

Qi̘v Fèwot

Qi̘v Fèwot
Example Tauric architecture.
StateDalandic Empire
ProvenceSomyardia County
Sub ProvenceFyāzíhp County
RegionSidlǐlăg Cæbijĭ Woods
Founded1068
Community LeaderMaster Shegêbèdo Guynne
Area400 km2 (160 mi2)
Average Yearly Temp26°C (78°F)
Average Elevation5306 m (17408 ft)
Average Yearly Precipitation189 cm/y (74 in/y)
Population95642
Population Density239 people per km2 (597 people per mi2)
Town AuraTruename Magic
Naming
Native nameQi̘v Fèwot
Pronunciation/fɛw/ /ot/
Direct Translation[buffalo] [poor; weak]
Translation[Not Yet Translated]

Qi̘v Fèwot (/fɛw/ /ot/ [buffalo] [poor; weak]) is a subtropical Large City located in Fyāzíhp County, Somyardia County, within the Dalandic Empire.

The name Qi̘v Fèwot is derived from the Tauric language, as Qi̘v Fèwot was founded by Trînm Leyshon, who was culturaly Tauric.

Climate

Qi̘v Fèwot has a yearly average temperature of 26°C (78°F), with its average temperature during the summer being a warm 29°C (84°F) and its average temperature during the winter being a pleasant 23°C (73°F). Qi̘v Fèwot receives an average of 189 cm/y (74 in/y) of precipitation, most of which comes in the form of rain during the fall. Qi̘v Fèwot covers an area of nearly 400 km2 (160 mi2), and an average elevation of 5306 m (17408 ft) above sea level.

Overview

Qi̘v Fèwot was founded durring the late 12th century in summer of the year 1068, by Trînm Leyshon. The establishment of the new community went well, with no major obsticles durring construction.

Qi̘v Fèwot was built using the conventions of Tauric durring the late 12th century. Naturaly, all settlmentss have their own look to them, and Qi̘v Fèwot is no diffrent. The city's buildings feature masoned stone construction which prominantly features pointed arches, pointed ribbed vault cielings, flying buttress', and window tracery all of which share a simmilar gemoetetic patern halfway between organic and inorganic in design formaing a very distinct aesthetically integrated style. BUildings tend to reach for the havens, and more expencive homes are easily identified by their floor count as well as the addition of decorative features intigrated into the building's design such as statues, gargoyals, and embelished joinery.

Qi̘v Fèwot is buildings are arranged arround a network of crampt cobblestone streets which form a grid, where each square verries in size given the proximity of the paralell streets forming each section. The ocasional smaller square has been used to construct a park, plaza, and other communal structures. The city sits behind a stone-renforced palisade wall, with stone gatehouses and timber drawbridges for their trench. Qi̘v Fèwot's would-be-castle fortifications are in an unremarkable state. To some, this is the ideal sate for defences to be in. In need of absoutly nothing, and ready to serve the city as needed.

A look around Qi̘v Fèwot shows Qi̘v Fèwot is little more than a wretched hive of scum and villainy. Birbes can be seen changing hands openly, such that it must be customary to do so and must have been for a long time. The locals have no fear, no annoyance at the state of things, it simply is.

Civic Infrastructure

Qi̘v Fèwot possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.

Qi̘v Fèwot has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Qi̘v Fèwot has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Qi̘v Fèwot. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Qi̘v Fèwot's parks.

Qi̘v Fèwot has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Qi̘v Fèwot.

Qi̘v Fèwot has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Qi̘v Fèwot has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Qi̘v Fèwot has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Qi̘v Fèwot has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Qi̘v Fèwot has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Qi̘v Fèwot has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Qi̘v Fèwot has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Qi̘v Fèwot's public wards, blessings, and other arcane systems.

Qi̘v Fèwot has an Administrative Academy which trains individuals in the administrative arts.

Qi̘v Fèwot possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Qi̘v Fèwot's grid is powered by an arcane means.

Qi̘v Fèwot possesses an older civil lighting system consisting of street lamps. In spite of the Galvanic Grid, these lights continue to use their old fule sources to provide nighttime illumination to all city streets.

Qi̘v Fèwot has a first rate hospital which caters to anyone in need of long term medical care.

Qi̘v Fèwot has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. The library is open to the public, including the Aether Link.

Qi̘v Fèwot has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Qi̘v Fèwot's natural decorations nor waterways.

Qi̘v Fèwot has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Qi̘v Fèwot has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Qi̘v Fèwot has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Qi̘v Fèwot is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.

Cultural Notes

Qi̘v Fèwot's town hall was built using a different architectural style from the rest of the town. The style used which employed abundant symbolic geometry, using pure forms such as the circle and square, and plans are based on often symmetrical layouts featuring rectangular courtyards and halls. These structures were is decorated with carved stone or stucco reliefs and made use of colorful stone mosaics..

In Qi̘v Fèwot grains of dust blow into perfectly neat rows.

The Mercane near Qi̘v Fèwot are known to be a mutant strain of the creature.

Qi̘v Fèwot's citizens partake in a curious ritual relating to their local kami. It takes place in autumn and involves gestures to channel Illusion energies of tier 3 via singing.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 182
  • Farmers: 289
  • Farm Laborer: 415
  • Hunters: 318
  • Milk Maids: 239
  • Ranchers: 120
  • Ranch Hands: 269
  • Shepherds: 239
    • Farmland: 387350 m2
    • Cattle and Similar Creatures: 23910
    • Poultry: 286926
    • Swine: 19128
    • Sheep: 956
    • Goats: 191
    • Horses, Mounts, and Beasts of Burden: 9564

Craftsmen

  • Arms and Toolmakers: 203
  • Blacksmiths: 212
  • Bookbinders: 121
  • Buckle-makers: 125
  • Cabinetmakers: 233
  • Candlemakers: 318
  • Carpenters: 303
  • Clothmakers: 258
  • Coach and Harness Makers: 106
  • Coopers: 273
  • Copper, Brass, Tin, Zinc, and Lead Workers: 141
  • Copyists: 88
  • Cutlers: 81
  • Fabricworkers: 203
  • Farrier: 708
  • Furriers: 62
  • Glassworkers: 341
  • Gunsmiths: 210
  • Harness-Makers: 91
  • Hatters: 193
  • Hosiery Workers: 67
  • Jewelers: 113
  • Leatherwrights: 245
  • Locksmiths: 94
  • Matchstick makers: 147
  • Musical Instrument Makers: 140
  • Painters, Structures and Fixtures: 122
  • Paper Workers: 136
  • Plasterers: 127
  • Pursemakers: 162
  • Roofers: 101
  • Ropemakers: 98
  • Rugmakers: 89
  • Saddlers: 177
  • Scabbardmakers: 185
  • Scalemakers: 101
  • Scientific, Surgical, and Optical Instrument Makers: 62
  • Sculptors, Structures and Fixtures: 91
  • Shoemakers: 91
  • Soap and Tallow Workers: 335
  • Tailors: 617
  • Tanners: 124
  • Upholsterers: 144
  • Watchmakers: 125
  • Weavers: 329
  • Whitesmiths: 75

Merchants

  • Adventuring Goods Retellers: 66
  • Arcana Sellers: 66
  • Beer-Sellers: 125
  • Booksellers: 149
  • Butchers: 245
  • Chandlers: 251
  • Chicken Butchers: 248
  • Entrepreneurs: 102
  • Fine Clothiers: 233
  • Fishmongers: 239
  • Florists: 57
  • Potion Sellers: 164
  • Resellers: 329
  • Spice Merchants: 125
  • Wine-sellers: 207
  • Wheelwright: 159
  • Woodsellers: 91

Service workers

  • Bakers: 434
  • Barbers: 390
  • Coachmen: 142
  • Cooks: 434
  • Doctors: 225
  • Gamekeepers: 156
  • Grooms: 83
  • Hairdressers: 329
  • Healers: 248
  • Housekeepers: 265
  • Housemaids: 562
  • House Stewards: 318
  • Inns: 92
  • Laundry maids: 187
  • Maidservants: 289
  • Nursery Maids: 187
  • Pastrycooks: 308
  • Restaurateur: 455
  • Tavern Keepers: 398

Specialized Laborer

  • Ashworkers: 128
  • Bleachers: 88
  • Chemical Workers: 55
  • Coal Heavers: 203
  • In-Town Couriers: 227
  • Long Haul Couriers: 203
  • Dockyard Workers: 183
  • Gas Workers: 45
  • Hay Merchants: 78
  • Leech Collectors: 255
  • Millers: 222
  • Miners: 217
  • Oilmen and Polishers: 149
  • Postmen: 212
  • Pure Finder: 125
  • Skinners: 289
  • Sugar Refiners: 54
  • Tosher: 154
  • Warehousemen: 308
  • Watercarriers: 193
  • Watermen, Bargemen, etc.: 289

Skilled Laborers

  • Accountants: 118
  • Alchemist: 141
  • Clerk: 183
  • Dentists: 95
  • Educators: 255
  • Engineers: 144
  • Gardeners: 97
  • Mages: 71
  • Plumbers: 103
  • Pharmacist: 115
  • Professors: 41
  • Scientists: 71
  • Wizards: 41

Civil Servants

  • Adventurers: 93
  • Bankers: 128
  • Civil Clerks: 203
  • Civic Iudex: 111
  • Consultants: 62
  • Exorcist: 217
  • Fixers: 116
  • Kami Clerk: 175
  • Landlords: 185
  • Lawyers: 115
  • Legend Keepers: 151
  • Militia Officers: 1594
  • Monks, Monastic: 289
  • Monks, Civic: 281
  • Historian, Oral: 212
  • Historian, Textual: 111
  • Policemen, Sheriffs, etc.: 233
  • Priests: 354
  • Rangers: 125
  • Rat Catchers: 150
  • Scholars: 147
  • Spiritualist: 187
  • Slayers: 54
  • Storytellers: 390
  • Military Officers: 341

Cottage Industries

  • Brewers: 273
  • Comfort Services: 318
  • Enchanters: 106
  • Herbalists: 103
  • Jaminators: 318
  • Needleworkers: 341
  • Potters: 156
  • Preserve Makers: 265
  • Quilters: 147
  • Seamsters: 637
  • Spinners: 281
  • Tinker: 106
  • Weaver: 251

Artists

  • Actors: 101
  • Architects: 38
  • Bards: 144
  • Costumers: 59
  • Dancers: 115
  • Drafters: 62
  • Engravers: 76
  • Fine Furniture Carpenters: 46
  • Glaziers: 102
  • Inlayers: 92
  • Musicians: 298
  • Painters, Art: 48
  • Playwrights: 100
  • Sculptors, Art: 84
  • Wood Carvers: 329
  • Writers: 308

Produce Industries

  • Butter Churners: 308
  • Canners: 308
  • Cheesmakers: 329
  • Ice Merchants: 42
  • Millers: 173
  • Picklers: 173
  • Smokers: 115
  • Stockmakers: 108
  • Tobacconists: 151
  • Tallowmakers: 207

37008 of Qi̘v Fèwot's population work within a Foundational Occupation.

50983 of Qi̘v Fèwot's population do not work in a formal occupation, but do contribute to the local economy. 7651 (8%) are noncontributers.

Points of Interest

Qi̘v Fèwot's is something of a geological and arcane anomaly, as neither physical nor magical law entirely explains its formation.

POI

History

Almost every community has some problem with bandits and highwaymen, but Qi̘v Fèwot is seriously plagued with raiders. One or more groups of persistent plunderers are hitting the community repeatedly, and they lack the necessary resources to fend them off or protect all their holdings.

The the a broach of Chronomancy, an a broach imbued with notable amounts of Chronomancy energies was created in Qi̘v Dri̊nāc by in time immemorial, reportedly some time during the early 2nd century.

History